Monday, January 29, 2018

Painting Blue Horrors (turquoise)

Introduction


After the Brimstones, I decided to experiment with blue skintones. Queue the Blue Horrors on the painting table. For the first go, I decided to tag along Duncan's tutorial on Warhammer TV.



Painting


Skin


Prime black. I didn't want these guys to be too bright and shiny. Then basecoat Magic Blue. Took 3 layers to get to this coverage/brightness.


Overall wash Druchii Violet.


Drybrush Magic Blue to reestablish the color.


First drybrush, then highlight with turquoise. I mixed my own color using Jade Green and Electric Blue for a pleasant, light turquoise on the blue side.


Overall an easy to paint color scheme, quickly arriving at a tabletop standard.

Monstrous tongues


Basecoat the tongues and the interior of the mouth with Royal Purple. 


Basecoat the tongues with Warlord Purple.


Edge highlight Squid Pink.


Bring it back down and give it shine by washing with Carroburg Crimson.


Teeth and claws


The teeth and claws on the feet are large enough, but the elongated nails on the hands are way too small to apply all the washes from my usual technique. It probably would not give enough contrast anyway, so I went with something different.

Basecoat Charred Brown.


Highlight Bonewhite. This leaves a thin dark line separating the claws from the flesh. The fingernails are now done.


Wash the teeth and claws on the feet with Agrax Earthshade. This will create separation where the teeth touch and I wasn't precise enough with the previous highlight.


Highlight the tips again with Bonewhite, for a final step in the gradient.


Bony beak


A safe little surface to experiment with brown bone. This works almost like the bone painting tip, but starts off with a Heavy Brown basecoat.


Wash the entire beak with Seraphim Sepia.


Wash about half with Agrax Earthshade.


Add black wash to the tip.


Bonewhite drybrush going upwards on the lower edge of the beak.


Eagle beak


Basecoat Beasty Brown.


Cover about half in Heavy Goldbrown.


Highlight Sun Yellow along the top ridge and edges.


Bronze dagger hilts


There was one knife in the bunch which looked like a one-piece cast with no separate hilt - this is the easiest to show off.

Basecoat Hammered Copper.


Wash in Agrax Earthshade.


Highlight Bright Bronze.


Metallic dagger blades




Gold jewels


Basecoat Glorious Gold. This includes all the little rings on hands, feet and tentacles; larger bracers; and other trinkets hanging off said rings and bracers.


While the above step did not take that long, it sure felt that way. Glorious Gold sucks when painting small amounts. It either flaked and refused to stick, or just flowed whichever way it pleased. I had no choice but to go over every single gold detail afterwards, and correct around them with the original base skin color - in this case, Magic Blue.


Wash all the gold details in Seraphim Sepia. Don't worry if it goes a bit over on the skin - it just creates a darker shade, allowing for more separation between skin and jewels.


Then finally highlight in Polished Gold.


Flames


Follow the painting tip

Eyes


Orange is the complementary color of blue, so I decided on that.

Basecoat Hot Orange.


Intent on doing how I normally do eyeballs, I gave it a wash of Fuegan Orange.


Then did eyeballs in Orange Fire. Looking back, this was an unnecessary step, as the eyeballs just aren't visible. I should have done yellow, maybe. Oh well. Daemonic looking orange eyeballs are fine.


Basing


Sandy base, as per the painting tip.


To distinguish the squads, I decided on sticking resin crystals on their bases - the same procedure from the Brimstones. I tried green crystals for this squad.


Just like the blue crystals, they were dull and barely transparent. But a coat of gloss varnish fixed that.


Finished!







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