Thursday, September 1, 2016

M.A.G.U.S. - adventures in Gro Ugron

Gro Ugron is the land of the orcs. Is this picture a portent of things to come?

Introduction

After recovering the runestone, our employer, the wizard, hired us for another mission. We had to take the runestone to a couple of his wizard friends, currently living in a fortress town on the borders of Gro Ugron. We got our magic items: a runic halberd (which I had to buy a new one, since the old one was wrecked), a glove that creates throwing daggers, and a flaming sword. Just in case, we spent a bunch of extra money, and Aegon now had a staff that created and controlled undead. Surely, nothing would be able to stand in our way! Brimming with confidence, we walked through the portal conjured by the wizard. Time to do stuff.

Wasting time in a small village

The wizard said that opening a portal near the border fortress would be dangeous (what a wuss), so we exited near a small village, at about 2 days walking distance from our objective. We got ahold of the mayor, who showed us the right direction. Of course, we couldn't just leave like that. Phempheus insisted on buying some moonshine, while Aegon picked plumes to brew some laxatives. Finally, we were on our way.

Arrival at the fortress

After 2 days on the road, we arrived at the gates of the fortress. Obviously, this was around evening, so the sentries did not want to let us in.


They got tired of us after a time, and called their boss...



...whom we managed to convince.

We arranged quarters in an inn, but not without incidents. Aegon wanted to brew his laxatives. The innkeeper gave him cauldron, but then served our own breakfast in the same one the morning after. We were already expecting the speed test that followed as we raced towards the bathroom.

After breakfast, we started towards the huge tower in the middle of town. We met a couple of unpleasant guardsmen, who informed us that we may indeed speak with the wizards, provided that we wait for our turn - about 2 weeks. We tried reasoning and persuasion, but to no avail. Phempheus ran out of patience and waved his sword around. In a fortress. Near the barracks.
... we awakened bruised and beaten up (at around half health), in our underwear, in the dungeons.

The fortress' dungeons

Surprisingly, we weren't underground. The prisoners were kept in a walled enclosure. We managed to untie the ropes before the other prisoners got a hold of us. It seemed like there were 2 factions, and they were just about to fight over the rights over us. We did not want to wait for the outcome, so we attacked the stronger faction. We didn't have any weapons, but the lightning conjured by Aegon, as well as the flames of Phempheus did their job. That is, until we got knocked out after a couple of bad maneuvers and worse dice rolls.

Prisoners of the orcs

The next awakening was even worse. We were in the back of a wagon driven by an orc. We arrived at the orcish camp and were thrown into cages. We had to wait until nightfall before we could chat with the other prisoners. One of them - introducing himself as a spy for the wizards - informed us of the arrangement between the humans and the orcs. The humans sold the criminals to the orcs, who worked them to death in the iron mines, selling the iron in return for more prisoners and weapons. It was a fine arrangement for everyone except the prisoners.
We reassured the guy that we would escape the following day.


What is the worst thing that can happen, right?

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