Sunday, February 1, 2015

Daemons of Chaos vs Lizardmen, 22.02.2014

Oh boy, the first Warhammer Fantasy I've ever played!
Prepare for proxies. So many proxies (I had no models whatsoever yet.)
And some rules were not remembered.

Deployment: Battleline
Lists:
Daemons:

  • 29 Bloodletters, full command
  • Skulltaker
  • 10 Pink horrors
  • 10 Furies
  • Skull cannon
Lizardmen:
  • 2x20 Saurus warriors 
  • generic Saurus warrior hero (don't remember the name)
  • 10 javelin skinks 
  • skink priest
  • Salamander
* We used the store's supply of painted elves as proxies. On the left side, at least the front rows of Saurus are made up of actual Saurus models (and completed with elves and dice). On the right side, from top to bottom: furies, bloodletters, horrors, skull cannon (proxied by an orkish wagon, also from the store).
The Bloodletters' perspective:
I went first (I think). The Bloodletters advanced. The Horrors failed in casting their spell. The furies took refuge behind the fence (and discovered that the mysterious structure is a haunted mansion. It did no damage that turn, and nobody dared go near it again. The cannon failed its shot, with the "can't fire for two turns" result.
The lizardmen shooting was at least as ineffective. The salamander overshot the template. The skinks killed some furies.
Next turn, the furies charged the skinks. The combat went on for a couple of turns, and eventually the furies died, while winning every round of combat. Damn you, cold blood!
The chariot circled around. I didn't risk any more failed shots.
The horrors continued doing nothing.

The Bloodletters did their charge and obliterated half of a Saurus regiment, which fled off the table along with the General. Fortunately, the demons stopped before going off the table.
The skink priest cast a giant spell (some kind of meteor) that decimated the horrors (you can see the sole survivor in the back field). Everything else prepares the final charge against the Bloodletters.
The Bloodletters reform, and embrace for the charge. The chariot destroys the Salamander.
I don't remember exactly how the melee went, but here's the result:
For added hilarity, the meteor spell (which kept striking the same place) annihilated both the last surviving horror and the skink priest, which moved too close to the point of impact.
Epic handshake and victory for the Daemons!

Things learnt:
  • chariots rock
  • warmachines suck (seriously, I was lucky the cannon/chariot didn't blow up)
  • bloodletter horde rocks
  • 1 level 1 wizard is completely useless




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